hi
i created a fire ball (pyro fx) and set lowRes division to 150 and upRes division to 350 .
i create auto resize network for both and use noise and turbulence parameters in low res solver and up res solver.
in the viewport every thing is ok & i have very big and full detail explosion , but when i render the scene my explosion is so smoothly and it is not realestic.
why it is in viewport is very nice and beauty but in render view is very simple and smooth !?
i create a flames with pyro fx by same setup and it is so good in render view and i just have problems with fireball !
thanks
problem in render fireball (pyroFX)
4255 2 1- Sadjad Rabiee
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- nzabala
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- Sadjad Rabiee
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- 1391 posts
- Joined: Dec. 2010
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