problem in render fireball (pyroFX)

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hi

i created a fire ball (pyro fx) and set lowRes division to 150 and upRes division to 350 .

i create auto resize network for both and use noise and turbulence parameters in low res solver and up res solver.

in the viewport every thing is ok & i have very big and full detail explosion , but when i render the scene my explosion is so smoothly and it is not realestic.

why it is in viewport is very nice and beauty but in render view is very simple and smooth !?

i create a flames with pyro fx by same setup and it is so good in render view and i just have problems with fireball !

thanks
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You should look at the pyro shader, try tweaking the fields to make them more dense in certain areas, also you can raise the shading quality to something like 3.

If you can post an scene maybe I can help you more.
NicoZ
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Thanks a lot !

i raise Shader Quality and change PyroShader and i take perfect detail in the render
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Rabiee.Sadjad@Gmail.Com
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