Split blendshapw with falloff

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Im making full face blend shapes using edit sops,i now want to split them into…brow and mouth areas,is there Ny way of doing this,with falloff…..for example,if i have,a smiley face,and i want to separate the eye squint from the lips smile,i want a way that will have a sort of smooth falloff,coz groups is too harsh
the xon can
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Oh,i already found a way,using a point sop
the xon can
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It would be nice to share your method, i found a way with a paint and VOP SOP, but im looking for a simple and probably less CPU intensive way.
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Im using a paint sop,a vopsop to change the color(vecttor)into a float(luminosity)……a create attribute sop creates a new attribute by subtracting lumosity from 1…. A point sop has two inputs …(.the default shape and the deformed shape..)….an expresion uses the two attributes to weight which points are moved …i will upload a picture once i get home….i suspect your method is similar
the xon can
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Almost identical.
blog [abvfx.wordpress.com]tumblr [andrewbrowne.tumblr.com]twitter [twitter.com]
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