how to bake simulation for taking it to maya

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I am a student and wat to be a fx artist, I just love houdini fracture and fluid system..but i do't know about it rendring process..so i want to take out dynamic simulation in maya but i am not getting how to kabe simulation or any kind of anumation in houdini so i can take it in maya for rendring..i want to aad some houdini work in my reel..
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22754&highlight= [sidefx.com]
i read out this foram i an not getting it..it will be good to have any tutorial..
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you can export particles & objects from houdini by bgeo maya plug-in ,
you can download this plug-in from below link :

http://www.houdinistuff.com/ [houdinistuff.com]

but i guess there is no direct solution for export fluid to maya !

:wink:
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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Maya does support geo caches, just dont know what format. In maya, under amimation menu, look for geometry cache and see what firmats they support
-G
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thx for helping me, I just want to take fracture&rigid body simulation in maya
i can render out fluid simulation with basic light setup..
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