rendering questions

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First let me start by saying I love rendering with Houdini.


I am sort of new and I always use the default materials , but I came across a problem :


How do you apply a texture with alpha? (like a layer)


How do you apply a texture which has alpha/transparency , but that makes the background object appear. ex: to make a grid (texture based) with holes that show the object in the background . Or like a computer grill/ vents.


Any help is appreciated.
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Use a Mantra Surface material and use your alpha map in the opacity tab.
You'll probably have to use raytraced shadows for this to work properly.

Cheers
Toronto - ON
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Thanks!

By the way here is how I did the 1st q

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