Can't figure out simple opacity map :(

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Hello all,

Hope it's not bad manner to cross-post (I asked at odforce here [forums.odforce.net]).

Was wondering how to use an opacity map with a texture in Houdini 11. Following all the tutorials online is difficult because the ones I've found are in r. 9 and I'm new to the scene.

Ideally I'd like to figure out how to utilize the alpha channel from Photoshop, but I can't even get an opacity map to work when I add a texture channel to the opacity Base Color Map under the hood of, say, the mantra surface material from the material palette. (I'm sure that's just the wrong way to go about it…)

Thanks a ton in advance for the help!

~Whithers
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Well, I finally managed the opacity map by looking at the material shader builder… seems really simple and dumb of me, now that I look back xD

Still curious about the photoshop to Houdini workflow, though…
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