Carver Koella
Whithers
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Recent Forum Posts
exr messes up opacity map--Emergency March 27, 2012, 1:56 p.m.
Hello all,
Really pressed for time right now and I can't figure out for the life of me why rendering exr files to disk makes it such that the opacity maps used in the mantra surface material come out translucent instead of invisible
Using micropoly. It works fine with PBR, but I can't use PBR for this…
Thanks in advance!
~Whithers
Really pressed for time right now and I can't figure out for the life of me why rendering exr files to disk makes it such that the opacity maps used in the mantra surface material come out translucent instead of invisible
Using micropoly. It works fine with PBR, but I can't use PBR for this…
Thanks in advance!
~Whithers
Ray mesh cache? March 21, 2012, 1:26 p.m.
Solved. Ish.
Finally figured out that it's in the render node that you actually put those -M commands xD (Under the Main tab, on the command line, for you newbs like me).
Wondering how high you can safely make this amount with 48 gigs of RAM?
Finally figured out that it's in the render node that you actually put those -M commands xD (Under the Main tab, on the command line, for you newbs like me).
Wondering how high you can safely make this amount with 48 gigs of RAM?
Ray mesh cache? March 21, 2012, 12:26 p.m.
Hello all!
I posted a similar but longer question over at odforce, but I thought I'd more simply ask here: how do you change the Ray Mesh Cache Size described here [odforce.net] (at the bottom of the page)?
I tried looking around, I mucked about in the command line, but being at the end of my first project in Houdini has fried my brain and I can't figure it out!
(Here [forums.odforce.net]'s my original post).
Thanks sooooo much!
I posted a similar but longer question over at odforce, but I thought I'd more simply ask here: how do you change the Ray Mesh Cache Size described here [odforce.net] (at the bottom of the page)?
I tried looking around, I mucked about in the command line, but being at the end of my first project in Houdini has fried my brain and I can't figure it out!
(Here [forums.odforce.net]'s my original post).
Thanks sooooo much!