Lets say I want to do RBD calculation on thousand instanced objects. First I have to have those 1000 objects as individuals Geometry objects then they have to be added to RBD_Create_POP.
So here is where I am starting.
Create a BOX_SOP in separate Geometry
In POP, create a Source_POP with Volume option using box_SOP as volume source. The particles are static and are created with single frame impulse on frame #1 only, for total count of 1000 particles arranged in volume.
In new Geometry. POP_Merge_SOP to read the volume POP from previous step.
Append Copy_SOP to stamp instances of an object onto this POP_SOP, resulting in 1000 stamped instances.
Now how do I turn that Copy_SOP into 1000 separate Geometry objects with uniform Physical settings. Can this be done with simple script, or a complex OP is required.
Thanx
DaveR
Creating separate Geometry Objects from Coy_SOP for RBD
2599 0 1- Dave_ah
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