Pyro2 smoke / fire

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Hi
Ive been playing around with the Pyro 2 shader and keep getting what looks like the actual voxels rendering for the smoke. Is it some sort of field shaping or noise doing this ? .

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pyrohooks.mov (412.7 KB)

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first guess would be to lower your volume step size in the Mantra node's sampling tab!

Manu
http://vimeo.com/user2522760 [vimeo.com]
http://stormbornvfx.com/ [stormbornvfx.com]
Manuel Tausch
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That was the first area I checked ,with some further digging its related to a setting when rendering with PBR

Rob
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