Is there a way to copy the edge/path or primitive from Illustrator file that's imported into Houdini to be worked as a separate object so I don't need to have the Ai or EPS file associated with anymore? I tried Trace SOP and Extract but it requires the image file or node path info as well.
Since I still can't manage to bring in Ai path to center or the size shows up to be super big and stuff so I would like to make a copy of it and start fresh from it (center and subdivide…etc.).
Or if I am passing the file to another person to continue working on it and this missing file or link won't be an issue.
Is it possible?
David
Making a copy of the imported Illustrator path/primitive?
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Hi, Rob
Thanks for helping out. I have attached a sample scene of a leave. The leave shape was created in Illustrator and I have imported the EPS file into Houdini as a file node.
It is a big primitive at the moment. What I am trying to do is do copy and extract the primitive to be a solo object node which I can maybe subdivide it into polygons and extrude here and there or push and pull the points around even without the Ai file.
David
Thanks for helping out. I have attached a sample scene of a leave. The leave shape was created in Illustrator and I have imported the EPS file into Houdini as a file node.
It is a big primitive at the moment. What I am trying to do is do copy and extract the primitive to be a solo object node which I can maybe subdivide it into polygons and extrude here and there or push and pull the points around even without the Ai file.
David
Edited by - April 11, 2012 00:56:37
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