primitives flipping

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Hey guys,
I was running some tests on beveling and I get a strange error when extruding. The normals of the line prims are flipping and I'm not really understanding why.

Anybody an idee?

Attachments:
roundCorners_01.hipnc (64.3 KB)

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Looks like you have multiple prims on your geometry even after the fuse. You'll want one resultant prim. To do that, I use the add SOP to keep only points and add them by group to have a single face.

See the attached.

Attachments:
roundcorners_01_716.hipnc (63.4 KB)

Francisco Rodriguez
Effects Animator | Walt Disney Animation Studios
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Thanks Rodriguez!
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