ramp random
6605 11 0- syzmatrix
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- anon_user_63541013
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- anon_user_63541013
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This gives control by group based of color, so you can change the ramp, you could automate it by having the ramps range change based on the geo (So if it was bigger it would stretch over the size), but this is good for now, If you don't know where to go from this, I might spend a bit more time on it.
- syzmatrix
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thank you very much I check the file, but find it is a little bit not what I seek. Not only a ramp I want to create, but a random deleting is also the goal. The density of deleted prims are based on the ramp direction. Hope I express myself more clearly this time But the file is still very helpful and I am very appreciated.
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- syzmatrix
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- syzmatrix
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- mkolar
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This can also be done with a simple vop which does the math and then promoting the attribute from points to primitives. It's faster (even though that doesn't really matter much in small scale example), and if you replace the random with some noise inside, you get much more control over what's going on in there.
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- syzmatrix
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To Delight0092 what was this for?
I am working on an architecture project, the mission is to insert 25000 old bricks inside 60000 bricks, in ramp random way. So I have to do this
To mkolar:
The method is great, I never considered using VOP. But the problem of my project is the deleted number of my prims are fixed. But it is still great way to solve the case. Thank you.
I am working on an architecture project, the mission is to insert 25000 old bricks inside 60000 bricks, in ramp random way. So I have to do this
To mkolar:
The method is great, I never considered using VOP. But the problem of my project is the deleted number of my prims are fixed. But it is still great way to solve the case. Thank you.
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