Im doing some mantra PBR renders and im getting invalid pixel values in my exrs.
In RV and Nuke i get a pixel value of 1.#QNAN0 (Not a number).
It seems to be a combination of using bump and SSS in a Mantra Surface Shader. Im using PBR in the renderer and increasing the Max Ray Samples makes it worse.
I can probably get around this but id like a better understanding of why this is happening.
Thanks.
Render outut invalid pixel values
2501 4 2- JordanWalsh
- Member
- 143 posts
- Joined: Feb. 2012
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
- JordanWalsh
- Member
- 143 posts
- Joined: Feb. 2012
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: Aug. 2006
- Offline
- sl0throp
- Member
- 258 posts
- Joined:
- Offline
-
- Quick Links