chop : basic animation

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hi,

sorry for the newbie question , first time i m trying to use chops .

-in chop context , i use 2 geometry nodes to get attribute value from a sop node-

-what i want is pretty basic : just create an animation curve from this 2 values

say i got attrA and attrB , i want a curve that go from attrA(at frame 0) to attrB(at frame 48 )

if someone can point me in the good direction

thanks.
Edited by - Sept. 8, 2012 03:17:59
http://vimeo.com/3dsr [vimeo.com]
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Are attrA and attrB varying over time?
Toronto - ON
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nope , they are not varying ( at least not for now )
http://vimeo.com/3dsr [vimeo.com]
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Check the attached file. I'm not sure it's the smartest or most flexible way of doing it, but it does blend between the attributes.
For instance, I'm not sure how to smoothly blend the attributes (easing)…
Hope someone else can come up with a better idea!

Cheers

Attachments:
chops_attrs.hip (59.2 KB)

Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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yep,i think there must be a smarter way to do it, so we can control the easing of the curve .

maybe with vopchop…
http://vimeo.com/3dsr [vimeo.com]
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Interpolate CHOP might help.

Attachments:
chops_attrs_132.hip (64.4 KB)

Dragos Stefan
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@ digitallysane : it was what i nedd ,tried it , but didn't use it the irght way ,thank you
http://vimeo.com/3dsr [vimeo.com]
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