Stuck inside the decal shader trying to get the texture's alpha to work on this grid so the sphere behind it unobstructed. Thought I could just pass the decal alpha along to the output, even tried multiplying it to the color and opacity to no avail. I'm a bit surprised this doesn't work right off the bat (Houdini 11).
~Shawn
“this is one of those situations where no question is stupid”
decal shader: getting texture's alpha to work
4339 3 1- massta
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- rafaels
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it does work, but you had set your background alpha on the decal VOP to 1, so wherever the alpha value was 0, it'd still be 1 (I think).
Check the attachment.
Cheers
Check the attachment.
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- massta
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- rafaels
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- 696 posts
- Joined: March 2009
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Definitely! Sometimes stuff gets lost in translation, kinda, between H11 and H12.
Cheers
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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