decal shader: getting texture's alpha to work

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Stuck inside the decal shader trying to get the texture's alpha to work on this grid so the sphere behind it unobstructed. Thought I could just pass the decal alpha along to the output, even tried multiplying it to the color and opacity to no avail. I'm a bit surprised this doesn't work right off the bat (Houdini 11).

~Shawn

“this is one of those situations where no question is stupid”

Attachments:
decal_issue.jpg (43.5 KB)
bubbleWarpDecal_001.hipnc (532.0 KB)

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it does work, but you had set your background alpha on the decal VOP to 1, so wherever the alpha value was 0, it'd still be 1 (I think).

Check the attachment.

Cheers

Attachments:
bubblewarpdecal_001_112.hipnc (534.2 KB)

Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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ah ha!

Thanks for the help.
Although when ever I try to open people's files, I get all the nodes with nothing wired! Weird. Maybe I should try Houdini 12?

Thanks again,
~Shawn
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Definitely! Sometimes stuff gets lost in translation, kinda, between H11 and H12.

Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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