Select objects by assigned Material?

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In Maya you have the option to select all objects that has the current shader assigned to them. I am wondering if Houdini has similar feature?

It's a quick way to reassign the objects onto a new shader.
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Given nobody are answereing this simple question, I have to assume that this is not possible in Houdini.
The best way I found to get around this is to delete the old shader and then rename the new shader with the exact same name.
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Hi,

inside the “Material palette”, just select the material in question and hit the “Select” button.

Regards
Carsten
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Hi Carsten,

Ah through the Material Palette, thank you for the tip = )
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