I'm not really impressed with this.
Rain doesn't exactly splash, looks more like hail.
I was told to add more particles to the simulation for the splashing but that doesn't seem to work.
Also I reviewed the sidefx asset, that is not the look I'm aiming for though I understood a lot from that.
I'm trying to get this to work through particle fluid surfacer.
Rain sim
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Um, not really what I'm getting at.
I did review this. Splashes are split POP's and I have that same thing going on in mine…my issue is the particle fluid surfacer. So the problem could be not enough particles…
thats all I got…like I said I'm gonna have to scrap this cuz obviously not getting anywhere.
oh yea rain is motion blurred…its not streaky rain…if you wanted streaky rain its not happening, I know the technique for that but that is not what I'm aiming for.
so I guess that addresses both sides…I'm too tired to do this.
I did review this. Splashes are split POP's and I have that same thing going on in mine…my issue is the particle fluid surfacer. So the problem could be not enough particles…
thats all I got…like I said I'm gonna have to scrap this cuz obviously not getting anywhere.
oh yea rain is motion blurred…its not streaky rain…if you wanted streaky rain its not happening, I know the technique for that but that is not what I'm aiming for.
so I guess that addresses both sides…I'm too tired to do this.
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