Rain sim

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I'm not really impressed with this.

Rain doesn't exactly splash, looks more like hail.

I was told to add more particles to the simulation for the splashing but that doesn't seem to work.

Also I reviewed the sidefx asset, that is not the look I'm aiming for though I understood a lot from that.

I'm trying to get this to work through particle fluid surfacer.

Attachments:
rainsimfinal.hipnc (2.4 MB)
Project3_rain_Final4.mov (1.4 MB)

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good start but everything is happening way to slow and you are missing elements

1 rain
2 the hit = ripple , disturb existing water and splash

Rob
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ok thx, guess this is not going the direction at all.

ok I'll just scrap and work on something else.
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This might give you some ideas..

http://www.orbolt.com/asset/SideFX::vfx_rain [orbolt.com]
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Um, not really what I'm getting at.

I did review this. Splashes are split POP's and I have that same thing going on in mine…my issue is the particle fluid surfacer. So the problem could be not enough particles…

thats all I got…like I said I'm gonna have to scrap this cuz obviously not getting anywhere.

oh yea rain is motion blurred…its not streaky rain…if you wanted streaky rain its not happening, I know the technique for that but that is not what I'm aiming for.

so I guess that addresses both sides…I'm too tired to do this.
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