Hi there
I am tinkering on a simulation that involves a volcano PyroFX preset and would like to include a second one (e.g. explosion).
When I create an object and apply the second PyroFX preset, it gets integrated with the existing DOP network - which I dont really want - I would like it to create two separate networks…
What is the right way to achieve this?
Best,
michael
Multiple DOP networks from PyroFX tab
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- danBode
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Hi Dan
Perfect - thanks! Works like a charm
Another issue crept up though: While the fire simulation looks fine, the render of it seems cut-off or something else went wrong (see screenshots). The smoke sim, though, looks fine in the same render…any ideas?
Best regards,
Michael
Perfect - thanks! Works like a charm
Another issue crept up though: While the fire simulation looks fine, the render of it seems cut-off or something else went wrong (see screenshots). The smoke sim, though, looks fine in the same render…any ideas?
Best regards,
Michael
Dr. Michael Boeni
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