photorealistic liquid simulation quality

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Hi there.

I'm wondering if simulations of this quality and detail are possible in houdini:

http://www.behance.net/gallery/The-Black-Trap-in-Munich/7793897 [behance.net]

If so, I'm wondering how many millions voxels would be necessary to start looking that way…
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That's interesting!
I'm pretty sure you can achieve a similar result or close!
As for the voxel count, not sure what will it require to get a decent result!

lari

lari
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looks like lots of points ……..

Rob
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^ Agreed, You see this kind of effect done a ton in Krakatoa, to a varying degree of success. But with the new Point replicate procedural in 12.5 and a bunch of particles advected from a volume, Perhaps even rendered with the pyro sim. i'm sure you could get something looking pretty good.
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