Hi all,
This is a fairly straight foreword question. I have some cmd data from pftrack with a perfect camera track. Even though everything matches I need my object to move and not the camera. Is there an easy way to translate all that camera movement to my object (and have a still camera instead) or should I go back to pftrack and do and object solve instead ?
Translating camera movment to object transformation
2789 1 0- tdemiris
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- tamte
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- 8599 posts
- Joined: July 2007
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1. either duplicate your cam or create a null and copy cam animation on it, just to have some reference object with the camera transform animation
2. create fetch object and point it to that reference object so it takes it's transform
3. check Invert Fetched Transform
4. create new Null at the origin and parent all your objects under it (Keep position when parenting ON)
5.parent that Null to Fetch object (keep position when parenting OFF)
6. delete all transform animation on original camera (not the referenced one) and reset it to 0
2. create fetch object and point it to that reference object so it takes it's transform
3. check Invert Fetched Transform
4. create new Null at the origin and parent all your objects under it (Keep position when parenting ON)
5.parent that Null to Fetch object (keep position when parenting OFF)
6. delete all transform animation on original camera (not the referenced one) and reset it to 0
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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