Dynamic Leaves

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Hey guys,

I'm looking for approach to acquire this kind of effect more realistic and procedural, as Peter Quint said, would be better using DOP sim https://vimeo.com/17309337 [vimeo.com]

I setup a simple scene, using a ground, scattering leaves in the ground. Firstly I'm using Wire object for the leaves, so the object move over the surface and affect the leaves, I didn't figure out how to inheritance velocity from the object to apply for the leaves.

I thought the solution could be related to transfer velocity attrib.

I'm new to houdini and this should be my first try for DOP sim.

Any tips would be great! Thx.
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I'll try to simplify a bit more my question. Actually, I think I dont understand the relationship needed between the networks.

My scattered leaves are connected into a popnetwork, where in my understandment would take care of velocity from another object…the object is a box dynamic, it will translate and rotate over the particles (simulating wheel), so I use a vopsop to transfer attribute velocity for the leaves in contact.

is it a good solution?
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one thing You can do is to use a voxel container to get the turbulence and forces from the object, and the use this fluidsim to advect the particles

to get a more realistic result You can use cloth for the leaves, the fluid sim interacts with the cloth.

I added two very basic scenes

Attachments:
particlefluidinteraction.hipnc (591.6 KB)
clothfluidinteraction.hipnc (719.3 KB)

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sanostol, that's exactly what I'm looking for, i'll need to take time to get control over the implementation, thank you for your time!
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sanostol, thx again, its working!
my leaves are scattered and applied to a cloth solver, so I move the object over the leafs and the effect appear as expected, it's very simple.

The voxel container is tracking the object, then I can set the size of the grid just a bit more larger to get enough time for the momentum effect, to create vortex and so on.

Next challenge will be take everything to a procedural workflow. Adjust the cloth properties for a correct behavior, to get a downfall more natural.

I'm planning to move leaves, papers and dusty also.

Attachments:
leaves_dyn.mov (590.2 KB)

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After I installed the 12.5.376 build (I was using 12.1.125) my sim isn't working properly, probably something related to cloth.
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