Points to particles and keep geometry
1379 2 1- csp
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- tamte
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Softbody POP
use it instead of Source POP and you can set springs to No Springs if you want just plain particle behaviour, it will still keep the geometry
alternatively you can Attribcopy P from particles to original geo if you have created particle for each point using Source POP
use it instead of Source POP and you can set springs to No Springs if you want just plain particle behaviour, it will still keep the geometry
alternatively you can Attribcopy P from particles to original geo if you have created particle for each point using Source POP
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- csp
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- 230 posts
- Joined: Oct. 2009
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