So I have been trying to figure out how to offset instanced animation other then using the standard delayed load procedural method and while I feel there should be a better way, up to this point I have been drawing a blank. Is there a way to reference the points an object is being instanced to outside of the instance geo node kind of like the stamp() command?
I have attached a simple file set up in order to show my dilemma. Basically I would like to use the offset attribute from the instance points inside of the chop net of the box so that each box is offset by a frame depending on the point it is being instanced to. Any pointers or ideas of how this might be achieved with instancing would be awesome!
Offsetting Procedural Animation of Instances
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