First Steps Series Help

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Hey everyone.

As so many, I am new to the whole subject and right now I am trying to get around the first steps series. I love them, they are great, but some things just don't work out…

So I thought I might start an help thread for me.

But lets get to the questions:

1. Is there somesome kind of console that tells me where exactly Houdini can't follow what I am asking him to do?

To be more precise:
in M07 In the beginning Ari shows how to color objects using a ramp. It does not work for me and I really, really can't find my mistake.

This is the code I use:
chramp(“rColor”, stamp(“../copy1”,“shClr”, 0.5) 0) on R
chramp(“rColor”, stamp(“../copy1”,“shClr”, 0.5) 1) on G
chramp(“rColor”, stamp(“../copy1”,“shClr”, 0.5) 2) on B

The ramp is inside the same point SOP node.
Stamp Inputs are activated. The switching thing works fine.

So is there a point where Houdini is telling me what he is not getting?


2.
Second Problem I had with the cookie operator (why is it called like that?)

It kinda keeps the tubes inside the candle holder, even though I set it to A-B.
I attached the file.


Thanks in advance!

enrique

ps I guess sooner or later I will come up with more questions…

Attachments:
CandleThing.hipnc (118.5 KB)

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For question #1, if you middle click a node, it gives you information if there were any errors while cooking it (expression errors, unexpected inputs and so on…). Now I suspect that you're getting all objects to have the same color because of the last argument in your expression that doesn't vary on a per-object basis. Try altering that 0.5 value and see if it changes your object color.

Cookie SOP comes, I believe, from an analogy with the cookie cutter thingy…
Anyway, the polyextrude sop doesn't output the back face of the extrusion by default, you have to manually enable it.

Cheers

Attachments:
candlething_897.hipnc (145.8 KB)

Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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Thanks!

The cookie SOP problem is now completely solved.


The other issue I still do not get the hang of…
The 0.5 seems not to be the issue. And I think that should be the value he should use, if does not know what to do, but hes is ignoring that aswell…

I appended the file.

Again thanks so much in advance!

Attachments:
M07_Scattering.hipnc (83.1 KB)

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Please excuse my complete lack of attention, but you forgot to put a comma between the stamp function and the integer:


chramp(“rColor”, stamp(“../copy1”,“shClr”, 0.5), 0) on R
chramp(“rColor”, stamp(“../copy1”,“shClr”, 0.5), 1) on G
chramp(“rColor”, stamp(“../copy1”,“shClr”, 0.5), 2) on B


It should work after that.

Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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It surely does!

Thanks so much!
I should have found that one myself… ops:
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Hey there!


I've got another question…

The Tutorial says I should set in the DisplayOptions Lighting to “High Quality Lighting”. When I do that, every Geometry turns black. Only in “Headlight Only” and “No Lighting” Mode I can see geometry.

Do I miss something?
I have an area light in the scene. Everything renders fine.
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maybe it's a problem of the OpenGL 3D viewport. Please try changing the setting: Edit->Preferences->3D Viewports->Scene Renderer->H11 or GL1.2
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