Problem with collision event

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Hi!

I'm learning particle animation with Houdini the best I can. Currently I'm trying to make a ‘rain’ digital asset. It's quite easy to do for me, but there's one thing I can't achieve when the particles (raindrops) hit the collision plane (ground) I want other particles to be emitted from that collided particle (the splash).

I've tried achieving it with a collision event, collision group, a second popnet etc, but it won't give me a clean result (with a clean result I mean I want to be able to say, for instance "when each particle has collided I want 5 other particles to be emitted from that particle, no more, no less). Has anyone got a way to complete this effect?

Thanks in advance!
Felix

Attachments:
regenDA.hipnc (165.8 KB)

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I just find out about the Split node.. I guess this is what I need.
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Felixbuenen
I just find out about the Split node.. I guess this is what I need.
It sure is! it sure is…


Just kidding. Isn't it lovely when you find answers to your own questions? But ask away, if I manage to read them before you answer and happen to know the answer…

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“As technology advances, the rendering time remains constant.”
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Haha thanks rafaels!
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