Cache displaced geometry?

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I was wondering if it was possible to cache displaced geometry. I find in my rendertimes most of the time is spent not creating the geometry nor even shading it but creating the displaced geometry.

Shading goes by blazingly fast but it is this point that really takes a while.

I have looked in the docs and on the forums and cannot find any answers.

-andrew
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Displacement is view-dependent, and only takes place at render time - Mantra's dicing and displacing only what the camera can see.

The only workaround I can think of would be to replace your geo with pre-baked geometry. Caching by hand, if you will.
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