ground cracking

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My first WIP posted here Here is the description of the effect I'm trying to create (didn't find any videos showing this kind of effect). An object beneath the ground smashes the road and break it apart.
Here is where I am so far (everything is low rez):
https://vimeo.com/74608375 [vimeo.com]
Still need to add the ground deformation beneath the cracking, and refine the dust coming from the debris (raise too much)
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Very cool..i liked it a lot
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I'll now use this topic to post the principal projetcs I'm currently working on.
So, after learning the main concepts of each kind of DOP sim, going to make a project in which all of these are together.
As I'm learning fx and Houdini at the same time, expect to have a lot of questions on it
So, enough talking, here is the previz (trying to get the sense of scale and timing before refining each sim)
https://vimeo.com/76821436 [vimeo.com]

Thank's on any advice for this guys
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The first trick in learning fx is to work the real scale of things. It currently looks way out of scale

i.e. Statue of Liberty is ~93m high
A mertorite is travelling at 66,00km/hr

ref:
http://en.wikipedia.org/wiki/Chelyabinsk_meteor [en.wikipedia.org]
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So I should work at real scale or should I try to give the impression of scale? (here, if I understand you correctly, the meteors are travelling way too fast)

edit: my mistake, after further research, appears that it's too slow
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ya - artistically you can do whatever you want in fx but a good reference point is to start with reality then you can art direct it.
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yeap, that's what all my teachers are currently teaching us, alwas=ys start with a pre-prod with refs inside
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Here is the updated version:

https://vimeo.com/76898356 [vimeo.com]

Find better about the scale. But I have one question: can we use pyro cluster on only one computer? I know that these can be used to distribute the farm but can we use them to divide a bigger container in smaller one?
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Nice one- not sure about the pyro cluster, haven't tested it.

Good to hear others comment as well.

I would also look at the cinematography of the shot. What would be a nice camera angle, maybe a cineflex filming near the statue and the near miss/hit. then you can concetrate on the part of the effect you see and put the effort into that.
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Really Impressive Man
I like that ,In the final shot if you add some extra detail on it like Interior Detail to each pieces , Add some simple particles to make dust and debris (Plus your Pyro effect) ,It make much more better

Of course I know that it is just a simple Test
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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After a long break on this project because of work at school, decided to improve this shoot. So I decided to make first the meteor, alone in a scene in order to work the shader and find a way to cluster the sim.
I managed to do it, but I'm having trouble with the clusters, we see the bound of a container in the render, even while increasing the min value inside the cluster points.
Here are the hip files and an image showing what I mean.

Attachments:
test_smoke.hip (1.5 MB)
meteor_bug.jpg (39.1 KB)

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