Shader and DA problem shifting to h13

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hello

i have a D.A uber shader i did which took me a lot of time, and unfortunately it is broken in H13. is there any fix to that?
or i can just restart from scratch?
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sami.tawil
i have a D.A uber shader i did which took me a lot of time, and unfortunately it is broken in H13. is there any fix to that?
or i can just restart from scratch?
Fix to what? Can you post the shader and/or the actual errors/warnings you get from H13?
Halfdan Ingvarsson
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it seems the problem comes from the surfacemodel node in the shader
it seems also that new connection are created, and pluged in the wrong input in the surface model


mantra: Unknown parameter: ‘falloff’
mantra: Unknown parameter: ‘diffuseRamp_the_basis_strings’
mantra: Unknown parameter: ‘(’
mantra: Unknown parameter: ‘catmull-rom’
mantra: Unknown parameter: ‘)’
mantra: Unknown parameter: ‘diffuseRamp_the_key_positions’
mantra: Unknown parameter: ‘1’
mantra: Unknown parameter: ‘diffuseRamp_the_key_values’
mantra: Unknown parameter: ‘BaseColorRamp_the_basis_strings’
mantra: Unknown parameter: ‘linear’
mantra: Unknown parameter: ‘BaseColorRamp_the_key_positions’
mantra: Unknown parameter: ‘0.970588207245’
mantra: Unknown parameter: ‘BaseColorRamp_the_key_values’
mantra: Unknown parameter: ‘0.699999988079’
mantra: Unknown parameter: ‘colorMapIntensity_the_basis_strings’
mantra: Unknown parameter: ‘colorMapIntensity_the_key_positions’
mantra: Unknown parameter: ‘colorMapIntensity_the_key_values’
mantra: Unknown parameter: ‘specularIntensity1_the_basis_strings’
mantra: Unknown parameter: ‘specularIntensity1_the_key_positions’
mantra: Unknown parameter: ‘specularIntensity1_the_key_values’
mantra: Unknown parameter: ‘specularColorRamp1_the_basis_strings’
mantra: Unknown parameter: ‘specularColorRamp1_the_key_positions’
mantra: Unknown parameter: ‘0’
mantra: Unknown parameter: ‘specularColorRamp1_the_key_values’
mantra: Unknown parameter: ‘specMapIntensity1_the_basis_strings’
mantra: Unknown parameter: ‘specMapIntensity1_the_key_positions’
mantra: Unknown parameter: ‘specMapIntensity1_the_key_values’
mantra: Unknown parameter: ‘specularIntensity2_the_basis_strings’
mantra: Unknown parameter: ‘specularIntensity2_the_key_positions’
mantra: Unknown parameter: ‘specularIntensity2_the_key_values’
mantra: Unknown parameter: ‘specularColorRamp2_the_basis_strings’
mantra: Unknown parameter: ‘specularColorRamp2_the_key_positions’
mantra: Unknown parameter: ‘specularColorRamp2_the_key_values’
mantra: Unknown parameter: ‘specMapIntensity2_the_basis_strings’
mantra: Unknown parameter: ‘specMapIntensity2_the_key_positions’
mantra: Unknown parameter: ‘specMapIntensity2_the_key_values’
mantra: Unknown parameter: ‘refractionIntensity_the_basis_strings’
mantra: Unknown parameter: ‘refractionIntensity_the_key_positions’
mantra: Unknown parameter: ‘refractionIntensity_the_key_values’
mantra: Unknown parameter: ‘refractioncolor_the_basis_strings’
mantra: Unknown parameter: ‘refractioncolor_the_key_positions’
mantra: Unknown parameter: ‘refractioncolor_the_key_values’
mantra: Unknown parameter: ‘refractionMapIntensity_the_basis_strings’
mantra: Unknown parameter: ‘refractionMapIntensity_the_key_positions’
mantra: Unknown parameter: ‘refractionMapIntensity_the_key_values’
mantra: Unknown parameter: ‘emissionIntensity_the_basis_strings’
mantra: Unknown parameter: ‘emissionIntensity_the_key_positions’
mantra: Unknown parameter: ‘emissionIntensity_the_key_values’
mantra: Unknown parameter: ‘0.5’
mantra: Unknown parameter: ‘emissionColor_the_basis_strings’
mantra: Unknown parameter: ‘emissionColor_the_key_positions’
mantra: Unknown parameter: ‘emissionColor_the_key_values’
mantra: Unknown parameter: ‘0.442000031471’
mantra: Unknown parameter: ‘0.702400028706’
mantra: Unknown parameter: ‘emiddionMapIntensity_the_basis_strings’
mantra: Unknown parameter: ‘emiddionMapIntensity_the_key_positions’
mantra: Unknown parameter: ‘emiddionMapIntensity_the_key_values’

Attachments:
uberShader.otl (186.0 KB)
otl-issue.jpg (239.2 KB)

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sami.tawil
it seems the problem comes from the surfacemodel node in the shader
it seems also that new connection are created, and pluged in the wrong input in the surface model
This is odd. Looks like all the connections got shifted ever so slightly. There is supposed to be code to prevent this from happening, but that didn't seem to work here. We'll investigate that. In the meanwhile, I've attached the fixed version of your OTL.

Attachments:
ubershader_854_h13.otl (193.3 KB)

Halfdan Ingvarsson
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Side Effects Software Inc
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Thanks for the corrected file!, i wasn't expecting so much.

goodluck with fixing the bug

cheers


PS: you guys at sidefx are truly amazing, definitely my favorite company.
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