H13 - Particle instances with rigid body

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Is there an easy way to use particle instances as rigid body with Houdini 13?

I'm testing with a grid emitting particles over time. They interact with the ground without any problems but the shape used is point and not, in this case, cube.

I would like to keep them as particles so I could use POP VOP to control them but use cube as shape for interaction with the ground and each others.

Here is the test scene I'm working on.

Attachments:
pop_into_dops.hip (267.7 KB)

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You can do it with a packed primitive rbd object, they do react like a particle system to all kind of pop forces, but with bullet collisions

see attached file

Attachments:
particle_instances.hip (277.3 KB)

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Thanks a lot! That put me on the right track; never used the multisolver before.

And if I need a continuous emission rate, I can always use a Copy SOP with a Scatter SOP pluggued into it with $F as seed.
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