Help on implementing michael hansmeyer math in Houdini

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Hi everyone



I wish i could say im a power user in Houdini and i feel confortable, sadly it's far away since im mostly into art director/concept design , matte painting and lighting but for an art project i would like to implement the work of the amazing architect michael hansmeyer into Houdini.



Im refering to this document and maths, especially the “bezier curve weighting 2” method and the “interpolated weighting”.



It's a great challenge and any help from a houdini gentleman will be greatly appreciated i must say…


Thanks you so much for those who will mind to help
Here s the lecture i was refering, very interesting work and process…
http://www.michael-hansmeyer.com/flash/2D_subdivision_b.html [michael-hansmeyer.com]

vincent*



_____________________________________________________________
Vincent Thomas
Author / Creative Art Director & VFX supervisor / MattePainter & Concept Designer
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
http://www.stranger-than-paradise.book.fr/ [stranger-than-paradise.book.fr]
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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