Hi there,
Is the 3.3 viewport renderer currently limited to an 3.3 context?, or is there actually a 4.x context available when the hardware/platform permits?
Basically we were wondering if it's possible to have a custom GR_Primitive implementation utilize tessellation shaders.
thanks in advance for any tips!
3.3 gl renderer context version.
1279 2 1- antc
- Member
- 274 posts
- Joined: Nov. 2013
- Offline
- malexander
- Staff
- 5161 posts
- Joined: July 2005
- Offline
- antc
- Member
- 274 posts
- Joined: Nov. 2013
- Offline
-
- Quick Links