3.3 gl renderer context version.

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Hi there,

Is the 3.3 viewport renderer currently limited to an 3.3 context?, or is there actually a 4.x context available when the hardware/platform permits?

Basically we were wondering if it's possible to have a custom GR_Primitive implementation utilize tessellation shaders.

thanks in advance for any tips!
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The GL3.3 renderer is named that because OpenGL 3.3 is the minimum requirement. You can use any GL4.x feature you wish.
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perfect – thanks!
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