Softimage ICE to Vop Sop translation

   2165   2   0
User Avatar
Member
238 posts
Joined: Nov. 2013
Offline
Hey, I am fairly new to Houdini, but seasoned in ICE.
Trying to make the switch and rebuild some prototypes i did in ICE via VOP SOPs.

For now I am struggling with geometry queries. The mighty tool in ICE is the get closest location. What this does is putting out nearest barycentric coordinates on every point position of a (second) given geometry.
Out of this ‘locations’ we can read attributes and e.g. generate vector positions.

How one would generate something like that inside a Vop Sop?

thanks in advance

- sebastian
http://www.sekowfx.com [www.sekowfx.com]
User Avatar
Member
575 posts
Joined: Nov. 2005
Offline
Hi Sebastian,

XYZ Distance is what You are looking for, in combination with a primitive attribute vop You have quite the same like locations in xsi
User Avatar
Member
238 posts
Joined: Nov. 2013
Offline
thanks martin, works fine.
http://www.sekowfx.com [www.sekowfx.com]
  • Quick Links