Hey, I am fairly new to Houdini, but seasoned in ICE.
Trying to make the switch and rebuild some prototypes i did in ICE via VOP SOPs.
For now I am struggling with geometry queries. The mighty tool in ICE is the get closest location. What this does is putting out nearest barycentric coordinates on every point position of a (second) given geometry.
Out of this ‘locations’ we can read attributes and e.g. generate vector positions.
How one would generate something like that inside a Vop Sop?
thanks in advance
- sebastian