Hard render result with smooth normal

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Thanks for these base knowledge.

I have not maya now, I will test it when met maya seat.

I think mantra should add some parameter to tweak this artifacts.
Because we can't always render poly as subdivision, for example logo animation and for some low poly game cartoon effect.
We should not rely on very high density polygon to render smooth transition.

Attachments:
3391461.png (95.8 KB)

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I think mantra should add some parameter to tweak this artifacts.

Yes - it's bias.

Attachments:
BiasShadow.hip (130.6 KB)
Bias_0.1.png (136.0 KB)

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I got it!

Thanks your patient replies!
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