fragments size modificaion

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Hello,

I have done a simple simulation with a fragmented object, I used packed primitives for it (like in the last Ari Danesh tutorial), and I would like to know what tool could allow me to modify the size of the fragments.

They are driven by a pop force, connected to the RBD solver through a multi solver.

Ideally I would like to control their size depending on a distance to an object points. In the provided scene the stones would be at scale 0 when far from their final position and scale 1 when the animation is done and the circle is formed.

Many thanx.

Jérôme

Attachments:
donjon_03.hipnc (1.9 MB)

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