Hello,
I have done a simple simulation with a fragmented object, I used packed primitives for it (like in the last Ari Danesh tutorial), and I would like to know what tool could allow me to modify the size of the fragments.
They are driven by a pop force, connected to the RBD solver through a multi solver.
Ideally I would like to control their size depending on a distance to an object points. In the provided scene the stones would be at scale 0 when far from their final position and scale 1 when the animation is done and the circle is formed.
Many thanx.
Jérôme