layered DOP simulation

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Hi,
I've got some questions about the workflow on creating layered destruction simulation, I've made some test and I get one main problem which is how to create the internal structures of building. I'm currently trying to make a reinforced concrete building with an explosion, and I don't manage to make the metal sheets move according to the main pieces.
So, should I make one big RBD packed object fo the wall including all the internal structures or should I make them appart?

Here is an image showing what I mean :

Attachments:
problem_metal_follow_RBD.jpg (218.3 KB)

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Joined: April 2011
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So, I've tried another way to make the metal sheets react with the wall, but I've got another issue when I use it, it seems to explode on frame 1 and all my glue networks seems to break appart in every direction.
Don't know if I'm approaching it very well :?
so if someone could take a look at my file, would be very appreciated

Attachments:
glue network.rar (232.5 KB)

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