Hello.
I have a sphere shatter thru a network with fracture points scattered on the surface and a paint node merged.
I believe the interior noise is creating these annoying problems in the photo.
I have tried polygon mesh at high levels AND polygon.
Any ideas how to fix this?
Thanks,
Nick.
Vornoi fracture interior noise problem
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- buki
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hi!
try vertex SOP with cusp normals
try vertex SOP with cusp normals
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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