How can I do a fluid sim in Houdini and render it using VRAY through 3DS Max?
I know next to nothing about Max, so I apologize if this is a stupid question. I looked around online for volume cache I/O for Max for about two hours and really couldn't find anything.
Volume I/O Houdini <=> 3DS Max
4299 3 1- ben-andersen
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- Ratmann
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Fluid sim as in Pyro or flip?
For Flip you can mesh it out using Alembic or RealFlow plugin and use Max's plugins for that.
For volumetrics it gets more complicated. I believe the Phoenix shader for Vray will be or is now supporting OpenVDB and Field3D volumes. That should allow you to bring in Houdini volumes into it.
And as much as I like Vray, I'd recommend looking at Mantra. It's so well integrated and it is, in my opinion, the best renderer for volumes on the market, not counting wacky proprietary stuff!
For Flip you can mesh it out using Alembic or RealFlow plugin and use Max's plugins for that.
For volumetrics it gets more complicated. I believe the Phoenix shader for Vray will be or is now supporting OpenVDB and Field3D volumes. That should allow you to bring in Houdini volumes into it.
And as much as I like Vray, I'd recommend looking at Mantra. It's so well integrated and it is, in my opinion, the best renderer for volumes on the market, not counting wacky proprietary stuff!
- ben-andersen
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- goldleaf
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