Transparency in PSD file acts like a cutout?
5002 6 1- el_diablo
- Member
- 133 posts
- Joined: July 2005
- Offline
- anon_user_37409885
- Member
- 4189 posts
- Joined: June 2012
- Offline
- el_diablo
- Member
- 133 posts
- Joined: July 2005
- Offline
- el_diablo
- Member
- 133 posts
- Joined: July 2005
- Offline
- Doudini
- Member
- 333 posts
- Joined: Oct. 2012
- Offline
you are probably better off writing your own shader for your purpose.
you can dive in the mantra surface shader and customize it to overlay the graphic on another surface color using the transparency.
also i would never use psd files in houdini but instead use tif files. they also support layers with photoshop and work fine in houdini.
you can dive in the mantra surface shader and customize it to overlay the graphic on another surface color using the transparency.
also i would never use psd files in houdini but instead use tif files. they also support layers with photoshop and work fine in houdini.
- el_diablo
- Member
- 133 posts
- Joined: July 2005
- Offline
Both using PSD files and pre-packaged shader is for the purpose of saving time. Most of the 3d packages have no problems with PSD files. You can always export for final rendering, but while working and reworking textures (especially ones you get for packaging etc.) PSD is much better. This behavior can't be by design as I fail to see why would automatically using transparency in a texture as a cutout on a general purpose shader be of any use.
- freaq
- Member
- 300 posts
- Joined: March 2011
- Offline
-
- Quick Links