Instance animation start frame

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Hi,

I've been playing around with instancing and I didn't manage to change the animation start frame on a per instance basis.

For example, if you instantiate a cube with an animation (keyframes or bgeo sequence) onto particles, all the instances play the animation the same way.

How can you change the animation start frame on a per instance basis to randomize things a bit (be it keyframes or bgeo cache)?

Thank you in advance.


Ryuji
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you can use timeshift sop with stamp() expression.
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Hi,

Thank you for your answer.

But I couldn't make it work. I tried try stamping some custom attributes but no luck. I'm not sure what I should stamp.

Isn't the stamp function only working with copies?

Any other idea to change the animation start frame on a per instance basis?



Ryuji
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see attached file

Attachments:
stamp_with_timeshift_sop.hip (83.2 KB)

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Thank you Jeff for the example.

Unfortunately, I still don't see how to use this with instances…

I'm new to Houdini so please, bear with me.



Ryuji
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Here is the scene file I'm working on.

There is an animation on a box, instanced on some points.

How can I offset the starting frame so all the boxes don't rotate the same way?

Thank you in advance.


Ryuji

Attachments:
InstanceAnim.hipnc (345.9 KB)

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