Duplicating geometry during a RBD simulation
2492 5 2- Anti-Distinctlyminty
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Hi all,
This is repost as I was getting no luck in the apprentice forum - this may be the proper place for it anyway…
I've got a quite simple RBD simulation with a bunch of spheres falling down.
What I'm trying to do is have those spheres randomly duplicate and nicely push apart at some point in the simulation and I'm really quite stuck
tried something earlier yesterday and sort of got what I was after…but I've tried to duplicate it in a simpler scene and it just wont happen. This is becoming really frustrating.
I've attached my scene and hopefully the notes will explain my method, but just in case it doesn't, basically I've set up a SOP node branch after the dopimport1 to take the simulation and randomly select one of the spheres and then feed those all back into the dopimport1 node.
The file should make things easier to understand.
This is repost as I was getting no luck in the apprentice forum - this may be the proper place for it anyway…
I've got a quite simple RBD simulation with a bunch of spheres falling down.
What I'm trying to do is have those spheres randomly duplicate and nicely push apart at some point in the simulation and I'm really quite stuck
tried something earlier yesterday and sort of got what I was after…but I've tried to duplicate it in a simpler scene and it just wont happen. This is becoming really frustrating.
I've attached my scene and hopefully the notes will explain my method, but just in case it doesn't, basically I've set up a SOP node branch after the dopimport1 to take the simulation and randomly select one of the spheres and then feed those all back into the dopimport1 node.
The file should make things easier to understand.
- Anti-Distinctlyminty
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- Anti-Distinctlyminty
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