Weird Whitewater Whooshes

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Forgive the alliterative subject, but I've been playing around with flip fluids and I've got an issue with the whitewater solver results that I can't figure out.
I've been working on a large scale scene where a giant whale ship launches out of the ocean (because why not) and as you can see in the attached video and screenshot I get these super-fast, super-straight streams of spray shooting outwards. I think the same thing is happening at a smaller scale right at the beginning of the ship emerging from the water, but I can live with that. What could be causing this? This doesn't happen at higher particle separation.

A second question - as I understand it, to render the ocean, the ocean particles must be converted to a mesh. I'd actually prefer that some of my FLIP ocean looked like spray instead - could I just isolate these particles and render as spray instead of using them in the mesh creation?

Any help would be greatly appreciated! If you need any more information let me know. Cheers!

Attachments:
breach_v013weirdWW.187.jpg (786.0 KB)
weirdWW.mov (5.9 MB)

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