Hi Houdini fans!
I have a skeleton that is being driven by following a curve (extracted from some live dynamics data) using a “Follow Curve” Solver Type in the InverseKin CHOP.
Is there a way to bake this animation into the bone so I can export the skeletal animation via FBX? Currently the animation isn’t coming out in the FBX, although the (non-animated) bones do - and I can only assume it is the curve driven relationship that is the culprit.
Thanks,
Craig
Baking out dynamics to skeleton for FBX export...
1953 0 1- craiglhoffman
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