Baking out dynamics to skeleton for FBX export...

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Hi Houdini fans!

I have a skeleton that is being driven by following a curve (extracted from some live dynamics data) using a “Follow Curve” Solver Type in the InverseKin CHOP.

Is there a way to bake this animation into the bone so I can export the skeletal animation via FBX? Currently the animation isn’t coming out in the FBX, although the (non-animated) bones do - and I can only assume it is the curve driven relationship that is the culprit.

Thanks,
Craig
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