Craig Hoffman

craiglhoffman

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Houdini for level design Aug. 12, 2015, 12:43 p.m.

This video alludes to using Houdini (hscript I think) to generate the Level from 2d blueprints, but isn't a real tutorial:

https://www.youtube.com/watch?v=ugNTuM6FyV4 [youtube.com]

Just searching for ‘ Houdini Level Design ’ finds these:

http://odforce.net/?p=1541 [odforce.net]
https://www.youtube.com/watch?v=zn2QS4sh-9k [youtube.com]
https://www.youtube.com/watch?v=7BXlNx8HubM [youtube.com]

Houdini for level design Aug. 12, 2015, 12:38 p.m.

I think Bioware (or someone else) presented something about this a while back at GDC or something, but here is something from Side Effects:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2017&Itemid=354 [sidefx.com]

New tools in Max. Your two cents please... Aug. 11, 2015, 1:12 p.m.

I think this will just create more Houdini customers. As MAX artists start diving into procedural modeling they are going to say “I wish I had a better more powerful version of this!” and someone will say “there is- it's called Houdini!”.



-Craig