hi ..
if I have any input mesh, e.g. a simple base mesh of a curved stone wall.
now:
what do you guys recommend to ‘add geometric details’ ?
I tried subdividing, polyBevel, mountain, .., but the default sops don't give me the control I search for.
e.g.
- subdivide linearly to quads (to a certain polygon size)
- quadrangulate mesh
how do you guys deal with this ?
are more such sops planned ?
any inputs welcome ..
thx !
add details and poly reduction: best practices
1565 2 2- deadalvs
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- Sadjad Rabiee
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- deadalvs
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