Ive set up this simple test to advect 25 points generated from a source POP dop on frame one to collide with some external geometry. I want to then use a volume to drive a swirling type effect , but of course the volume from the Source SOP does not collide with collision geometry. How can I inject the source volume and have it collide > react > or is my approach incorrect. I am trying to achieve swirling particulate.
Rob
Advect points via volume
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