why pyro smoke not colliding with static object ?
15963 5 3- oglops
- Member
- 3 posts
- Joined: Oct. 2012
- Offline
- eetu
- Member
- 606 posts
- Joined: May 2007
- Offline
Two problems.
One - the collision volume is too thin. (measured in voxels)
You can either make the chimney geometry thicker or increase padding in the collision volume generation (AutoDopNetwork/chimney, Collisions->RBD Solver->Volume->Offset Surface)
Another option is to just increase the simulation resolution, that way even the original collision thickness is multiple voxels deep and thus enough.
Two - your emitter is too large.
Even though the emitter polygon geometry fits nicely inside the collision, the volume conversion (especially SDF From Geometry->Out Feather Length) inflates it so that it is no longer all contained inside the collision.
One - the collision volume is too thin. (measured in voxels)
You can either make the chimney geometry thicker or increase padding in the collision volume generation (AutoDopNetwork/chimney, Collisions->RBD Solver->Volume->Offset Surface)
Another option is to just increase the simulation resolution, that way even the original collision thickness is multiple voxels deep and thus enough.
Two - your emitter is too large.
Even though the emitter polygon geometry fits nicely inside the collision, the volume conversion (especially SDF From Geometry->Out Feather Length) inflates it so that it is no longer all contained inside the collision.
- PradeepBarua
- Member
- 443 posts
- Joined: Sept. 2012
- Offline
- Nima
- Member
- 471 posts
- Joined: Nov. 2013
- Offline
- oglops
- Member
- 3 posts
- Joined: Oct. 2012
- Offline
- Nima
- Member
- 471 posts
- Joined: Nov. 2013
- Offline
-
- Quick Links