Deleting sim objects that pass outside bounding box
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- Josh Oram
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Using bullet and packed primitives, what is the best way to have sim objects (debris) get deleted once they move outside of a bounding box or volume?
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- eetu
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You could do it with a Delete SOP in a Sop Solver like this
Attachments:
ee_packkill.hip (245.3 KB)
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- Josh Oram
- Member
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Cool thankyou! I had a feeling a SOP Solver was going to be the answer.