Vex code to update custom parameters

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Hello everyone,

Is there a way to update custom parameters (like a float slider) with vex in a Wrangle sop?

I was hoping you could do something like this:

ch(“someParam”) = Frame;

But of course this doesn't work - is there a way to do this?

Thank you,
Caesar
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No. In general, Houdini doesn't support setting parameters at all during cooking.
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