Vex code to update custom parameters
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- caesar
- Member
- 143 posts
- Joined: March 2014
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Hello everyone,
Is there a way to update custom parameters (like a float slider) with vex in a Wrangle sop?
I was hoping you could do something like this:
ch(“someParam”) = Frame;
But of course this doesn't work - is there a way to do this?
Thank you,
Caesar
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- edward
- Member
- 7732 posts
- Joined: July 2005
- Online
No. In general, Houdini doesn't support setting parameters at all during cooking.